Step-in, eleven ways into the cockpit

Between the night-road splash and the Lattice, the camera steps into the home stage. Each clip starts at the step and runs through the Lattice, which starts only once the stage has landed. Round 2 puts every layer, the asphalt included, at a real depth under one camera. Opens comparing Walk up and sit with Drone landing. Click a tile to change the right side; keys 1 to 9, 0 and minus pick a to k. The full splash chain is step-a-splash.mp4.

Compare off. Click a tile to play it.
What Phil asked for, round by round

Phil's words for every round of the home intro, kept so Nate can see what changed and why. The plans and build logs for each round sit beside this page in .dev-cycle/.

What Phil asked for, round by round (home intro, nate look)

Kept so Nate can see the upgrades and changes Phil requested along the way. Phil's words are quoted as he gave them (chat, or transcribed from his Zoom clips); the short line under each is what shipped in response. Plans and build logs for every round sit beside this file.

Hologram intro (2026-10-04)

Round 1 (PR #72), the request: replace the headlight intro with a hologram projection: the feed materializes as projected light, the projector fades, the feed settles solid. Shipped: Feed segment lights, a cone onto the feed column, cards as projected light with faint scanlines, settle solid. 3.7 s.

Round 2, light revision: "The yellow light doesn't correspond at all to what's on the screen; it shows in a very cheaply designed way." Shipped: three treatments (cone, wash, glow) behind a switch.

Round 3, one projection: "Cone is the closest, but it doesn't have any three-dimensional aspect of putting anything on the board. It still seems like two separate motion graphics happening at once." Shipped: one driver, the beam front drives the reveal, the hinge, the light and the settle; cards exist only behind the head.

Round 4, the light in the air: "Still good, much better, but you can see the hard triangle lines from the yellow light against what's happening on screen. Give me other options; reconsider how the yellow light is formatted or approached, a different angle." Shipped: soft, scan, pulse. Phil: scan.

Round 5, scan lines: "I like the scan the best. Can we put mini scan lines that go across the entire thing? Give me a couple different versions of that." Shipped: lines, raster, comb. Phil: raster.

Round 6, from the whole button (Zoom clip): "Instead of this line coming out of the middle, can we have one come out the top, that starts on the right side, and one that comes out the bottom corner on the right side of the Feed button, that goes to the left side, and maybe they cross each other. When it comes out the middle it's not the point. The point is that it comes out of the whole Feed button, not just the central right point of the Feed button." Shipped: two crossing rays from the button's corners plus an arc glow.

Round 7, five twists: five options that take the notes and put a twist on them, drawing on Mobbin and the earlier treatments ("pretty good"; combinations welcome). Notes: raster on the feed only and late, never over the wheel. Shipped: options a to e in the first HTML picker. Phil: a, Tracer.

Round 8, projecting down, many lasers (Zoom clip): "I really like it, but instead of just two beams: first, this [the wheel] sits a couple feet above the feed, so it's actually projecting DOWN on this; adjust that somehow. Also we need more than two lasers, maybe 15 to 20, that all start from the different four points [of the Feed button], go at different paces to another point, then to different points around the outline of the feed, right on the edge, so there's a lot and it doesn't look like two lasers are trying to produce this all like an engraving, but more like a projection that goes permanent." Shipped: 18 beams from the button's four points, cards hinging from their top edge with the vanishing point at the button.

Round 9, trace the edges: "It didn't look like one edge was tracing to another edge. That just looked like it was firing missiles at the feed." Give options. Mid-build: beams and runners at various glow strengths. Shipped: a edge tracer, b relay, c lattice. Phil: "C is definitely the best."

Round 10, mixed sizes: "C is definitely the best. But what about when post sizes are different? Some will be bigger than others." Shipped: Lattice as the only intro; constant runner speed, every visible card traced, 2.2 s cap; uniform and mixed-size fixtures side by side.

Round 11, behind the button: "Can all of the lines come from behind the feed button? I shouldn't see them going over the top of the feed button if everything is below it." Shipped: all drawing clipped outside the wheel; rim glow moved 3 px outside. Evening note: take the Pave It Forward mark out of the background pavement, plain asphalt only. Phil (10/5): ship as is. Merged as Hub PR #73.

Step-in intro (2026-10-05)

Round 1, the step: "In war video games, someone takes one step forward and the items on screen come closer. What if we did that as part of the intro for the members hub? Basically, when the home screen starts to load, it's like the person's stepping over something and taking one step closer and stepping into a cockpit and putting all the tools in front of them. Three to five different attempts of this would be great, but do your research, and if you need to alter this slightly, please do." Shipped: a One step, b Dolly through layers, c Cockpit, d Threshold. Research notes in PLAN-stepin.md.

Round 2, immersive and proportional: "That looks quite amazing. You came up with some good creative stuff on your own. Can you come up with some more ideas on what this could do? You can also alter the background as well during this to make it feel like an immersive experience. You can treat all the items on the screen as different, but one smooth and incredibly accurate experience of perhaps stepping into a cockpit or anything else that you find might truly bring in a put you into the experience, I'm assuming, especially through multilayered effects and correct proportionality of where items are in space to how it interacts and appears on screen. You can keep the original ones you made as part of the selection we will look over, but please add the new ones I am requesting. I'm assuming a minimum of five more, if not more." Also: "It doesn't have to be prominent, but can you list the prompt that generated the new rounds and every round as well? I want Nate to be able to see what upgrades and changes I requested along the way." Shipped: a shared camera rig (one camera, every layer including the asphalt at a declared depth) and e Walk up and sit, f Canopy seal, g Board from the side, h Lift up into the seat, i Headlight sweep, j Rack focus walk-in, k Drone landing; this file, shown collapsed at the bottom of the picker.